i2d-opengl ~master (2023-09-05T21:44:02.0203907)
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pglProgramUniformui64vNV
bindbc
opengl
bind
nv
nv_30
Undocumented in source but is binding to an external library. You might be able to learn more by searching the web for its name.
extern (
System
) @
nogc
nothrow
static if
(
useNVShaderBufferLoad
)
alias
pglProgramUniformui64vNV
=
void
function
(
GLuint
,
GLint
,
GLsizei
,
const
GLuint64
*
)
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bindbc
opengl
bind
nv
nv_30
aliases
pglGetBufferParameterui64vNV
pglGetIntegerui64vNV
pglGetNamedBufferParameterui64vNV
pglGetUniformui64vNV
pglIsBufferResidentNV
pglIsNamedBufferResidentNV
pglMakeBufferNonResidentNV
pglMakeBufferResidentNV
pglMakeNamedBufferNonResidentNV
pglMakeNamedBufferResidentNV
pglProgramUniformui64NV
pglProgramUniformui64vNV
pglUniformui64NV
pglUniformui64vNV
functions
hasNVShaderBufferLoad
loadNV_30
manifest constants
useNVShaderBufferLoad
static variables
glGetBufferParameterui64vNV
glGetIntegerui64vNV
glGetNamedBufferParameterui64vNV
glGetUniformui64vNV
glIsBufferResidentNV
glIsNamedBufferResidentNV
glMakeBufferNonResidentNV
glMakeBufferResidentNV
glMakeNamedBufferNonResidentNV
glMakeNamedBufferResidentNV
glProgramUniformui64NV
glProgramUniformui64vNV
glUniformui64NV
glUniformui64vNV
variables
GL_BUFFER_GPU_ADDRESS_NV
GL_GPU_ADDRESS_NV
GL_MAX_SHADER_BUFFER_ADDRESS_NV