pglSpecializeShaderARB

Undocumented in source but is binding to an external library. You might be able to learn more by searching the web for its name.
extern (System) @nogc nothrow
static if(useARBGLSPIRV)
alias pglSpecializeShaderARB = void function
(,
const(char)*
,,
const(GLuint)*
,
const(GLuint)*
)

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